It may have some minor incompatibilty, but this is how it always was. If you make a mod for 1.5.97, it will work with 1.6 SE/AE (except some mods based on Script Extender). Said this, your issue is not so hard: New plugins may not work with older game versions, but old plugins will work with newer game versions. If you make a backup, you will no regret. My first recommendation is to make a backup of the entire "Skyrim Special Edition" folder. Sorry again for the hijack, all my fears etc.Īccidentally I updated to 1.6, and game didn't run (was stucked on first black screen), probably because of my intrincated load order. Thanks to the "downgrade patcher" I managed to restore the game.
Or Carry on and release hoping it just works on 1.6? Or back up everything and pray an upgrade now doesnt break anything? What should I specifically look to ABSOLUTELY back up if I upgrade now? Ignore 1.6 for now, carry on my project, then upgrade before release? Fixing any issues that may arise then.
I am looking for some advice on how to move forward. I am unsure if my mod in its state, being built on 1.5.97 will work on 1.6. I am using SKSE and PO3 currently, obviously builds for 1.5.97. I am not accessing any CC content in my mod. In fact I am nervous of doing it full stop! I know I should probably upgrade to 1.6, get the new CK, but I am nervous of doing so mid build. I started the mod before 1.6 and have been happily working away using 1.5.97. I have been working on a mod for over 6 months (I still have between 3-6 months left on it I feel). Apologies for hijacking this thread, but I have semi related questions and concerns: